We are looking for a strong individual with proven experience in Unreal Engine to join the client's distributed international team to work on implementing capture mechanism to gather data for ML training in Ray Tracing or Deferred Rendering pipelines.
Candidates with proven experience to manipulate rendering pipeline to change rate, resolution, texture quality, etc .
The client is a multinational semiconductor company that works in the area of computer and graphic processors and related technologies for consumer markets.
Requirements:
2+ years of experience with Unreal Engine 4 and 5; GPU programming; Experience with GPU Ray Tracing technology; Experience/knowledge of rendering pipeline; Experience with Shaders; Experience of plugin development; Excellent written and verbal communication skills in English. Will be a plus:
Experience/knowledge with CUDA, OpenGL, Vulkan; Knowledge and experience in the ML field. Responsibilities:
Implement capture mechanism to gather data for ML training in Ray Tracing or Deferred Rendering pipelines; Manipulate rendering pipeline to change rate, resolution, texture quality, etc.
– candidate shall demonstrate that. We offer:
Comfortable and flexible working schedule; Comfortable office in the old center of the city (Podil); Modern working equipment and everything else you may need for productive work; Social benefits, paid vacations and sick-leaves; Yoga classes, table tennis and football on-site; Full medical insurance or compensation for another benefit related to health (massage/psychologist/sports classes etc.) after the probation period; Continuous growth and development opportunities: free English classes, an extensive library with the option to order books, courses/seminars/conferences and everything else you may need for your personal and professional development.